Hi, I'm Aleksandr Kosinko

Software Engineer (C# / Unity / .NET)

5+ years of commercial experience (7+ total). Shipped and supported 15+ games and apps across mobile, consoles (Nintendo Switch, PS4/PS5), and PC (Steam/Epic).

About Me

I specialize in C# / .NET and Unity. I'm good at data-driven architecture, gameplay systems, mobile development, SDK/plugin development, and performance optimization.

Comfortable owning features end-to-end, collaborating across teams, and picking up new technologies quickly. This portfolio features projects I played a significant role in.

Core Skills

Unity C# .NET SOLID Design Patterns Gameplay Systems Data-Driven Approach Mobile Development Console Ports Performance Optimization SDK Integration LiveOps REST API WebSockets Photon Networking
Immortal Crusade Gameplay 1 Immortal Crusade Gameplay 2
🎮 Solo Project

Immortal Crusade

Dark-Fantasy Mobile Auto-Battler

Unity C# iOS/Android Data-driven

Personal project (solo): Unity/C# mobile auto-battler with multiple factions, units, and a level-based progression system. I'm responsible for the full product end-to-end (design → implementation → iteration). The repo is private, but the project page includes technical details and a playable build.

🎮 Playable build available on project page

Immortal Crusade Gameplay 3 Immortal Crusade Gameplay 4

Professional Work

Brain Show Screenshot 1 Brain Show Screenshot 2 Brain Show Screenshot 3

Brain Show: Party Quiz

A party quiz game I've contributed to from the ground up. I developed gameplay systems and owned platform-specific adaptations for PC, PS5, Nintendo Switch, and mobile.

PC PS5 Nintendo Switch Mobile
Punch Bob Screenshot 1 Punch Bob Screenshot 2 Punch Bob Screenshot 3

Punch Bob

10M+ Downloads

Hyper-casual mobile game. I developed new gameplay features and systems, maintained the codebase, integrated SDKs, improved UI flow and resolved bugs while collaborating closely with the publisher.

Mobile Hyper-casual SDK Integration
Portal SDK Screenshot 1 Portal SDK Screenshot 2 Portal SDK Screenshot 3

"Portal" Monetization Plugin/SDK

A plugin for Unity games that allows integrators to monetize their games by sending users to complete specific actions in partnered games. The plugin consists of a Unity SDK with native libraries for iOS and Android, plus a WebView part built with React.js. I mainly developed the Unity side, but also jumped into the WebView and backend when needed. I was also responsible for creating and updating the documentation and supporting the dev teams integrating it.

Unity SDK iOS Android React.js Documentation
The Real Juggle Screenshot 1 The Real Juggle Screenshot 2 The Real Juggle Screenshot 3

The Real Juggle

50M+ Downloads

Mobile game I worked on under publisher supervision. I added new features, fixed bugs, and refactored legacy code.

Mobile Refactoring Feature Development
Volleyball Challenge Screenshot 1 Volleyball Challenge Screenshot 2 Volleyball Challenge Screenshot 3

Volleyball Challenge

5M+ Downloads

2D volleyball game with PVE/PVP modes, player progression, and tournaments. I maintained the game, developed new features, and optimized performance for mobile devices. Through profiling, I increased the average framerate by ~16%. Networking was implemented using Photon Unity Networking (PUN2).

Mobile PVP Photon PUN2 Performance Optimization
Speedway Heroes Screenshot 1 Speedway Heroes Screenshot 2 Speedway Heroes Screenshot 3

Speedway Heroes

A motorbike racing game with PVE/PVP modes and player progression. I debugged and optimized game logic, and occasionally developed new features. Available on mobile and Nintendo Switch.

Mobile Nintendo Switch Racing PVP
Crossword Islands Screenshot 1 Crossword Islands Screenshot 2 Crossword Islands Screenshot 3

Crossword Islands: Daily Puzzle

A stylized mobile crossword game where I handled content updates and refactored legacy code. The game features a PHP backend that communicates via REST API.

Mobile REST API PHP Backend
Summoner's Siege Screenshot 1 Summoner's Siege Screenshot 2 Summoner's Siege Screenshot 3

Summoner's Siege

A mix of tower defense and auto-battler gameplay. I worked on gameplay systems and integrated various SDKs (ads, analytics, cross-game quests, etc.).

Mobile Tower Defense Auto-battler SDK Integration
Treasure Play Screenshot 1 Treasure Play Screenshot 2 Treasure Play Screenshot 3

Treasure Play App

A gamified platform app that allows users to earn monetary rewards while playing partnered games. I played a significant role in its design, implementation, and LiveOps. The app used a REST API and WebSockets for backend communication, and I also jumped into backend development when it helped unblock features.

Mobile REST API WebSockets LiveOps
Ninja Cut Screenshot 1 Ninja Cut Screenshot 2 Ninja Cut Screenshot 3

Ninja Cut: Sword Slicer Master

5M+ Downloads

A hyper-casual mobile game. It was essentially a remake of Punch Bob, with some gameplay tweaks and an Asian-themed visual style. I handled maintenance, bug fixing, gameplay features, and UI improvements under the publisher's supervision.

Mobile Hyper-casual UI/UX

Get In Touch

I'm currently open to new opportunities. Feel free to reach out!

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